So let’s talk about this whole character thing.
Obviously, you’re going to be writing a fictional story in your roleplays. This fictional story requires fictional characters. The main character should be the one in the ring. After all, you’re roleplaying as a wrestler. So let’s create a wrestler. I’m sure you might possibly be thinking about other characters as well. That’s okay. Managers, tainers, family members, girlfriends, boyfriends, and so on…those are significant parts of your story. But the story centers around the wrestling, and thus your wrestler should be the focus of what you do in e-fedding. Managers are there to help get the worker over. Valets are there to get heat for the worker. When you see a manager or a valet getting more heat than the worker, it’s because the crowd chose that person for whatever reason. However, the worker in the ring is still meant to be the main focus of attention. If you are going to make secondary characters, make them supplemental to your main wrestler. Actually, you know what? Just focus on that main wrestler right now. We’ll deal with secondary characters at a later date. I promise.
Now, if you’ve ever had a wrestling video game then you are no stranger to creating characters. You’ve made his look, you’ve made his moves, his entrance to the ring, you made everything you could about this character that the game allowed you to customize. In e-fedding, you have an almost infinite set of possibilities. Can’t use your favorite move because it’s not in the game? It’s in our game, I assure you. No custom entrance music? If you can prove the song exists, you can use it as your character’s theme song. Want your character to act like somebody who’s not in the game’s programming? In this game, you can program it yourself to do whatever you want. I always liked using the Figure 4 around the ringpost, even knowing that the move made little sense due to the fact the guy applying it usually bumped his head off the floor when he was hanging from the ringpost. However, when you have a character named Madman, that’s honestly not a bad thing. I chose that move because it made Madman look crazy as hell when he slapped it on. The move added to his character, and it’s not a common move seen on TV or in any video games.
You can make whoever you want. Point blank. However, even though this is a world of unbridled imagination…you should still use a small amount of common sense. I played Madman, a 200-pound guy who admittedly smoked a pack a day. He wasn’t going to be doing a bunch of criss-crossing. However, he was good for short burst attacks. So when I created him, I made sure that everything made sense. Madman’s attack was largely ground based, with his high flying attacks desperate, uncommon and sometimes ending in disaster. He used a lot of wrestling and submission style moves, and some good old fashioned stiff shots here and there. He worked as a face due to just hanging in there and taking the beatings, and he worked as a heel due to his tenacity when on offense.
While a four hundred pound guy doing a moonsault is possible, it’s not something that a four hundred pound guy does all the time. While a two hundred pound guy might be able to powerbomb somebody, it’s not going to be a throwaway move. Greenwich blue bloods don’t use chairs every week, and big bad biker men probably don’t use Japanese arm drag takedowns in bar fights. Pick your moveset accordingly. If you want your character to appear as if he is an immovable object of muscle mass, don’t have him doing corkscrew moonsaults to the outside. He wouldn’t do that. Just make sure that your moves fit your gimmick. And remember what I’ve said before; THERE IS NO WRONG WAY TO E-FED. There’s bad ways to e-fed, like using a package piledriver as a regular move or a seven foot tall guy who does handspring cartwheel planchas. But there’s no wrong way to e-fed. Whatever you want to do, you are free to do it.
Think about the visuals of the character as well. If you have a big bad biker who just clotheslines people in the ear and press slams people over the top rope, he’s not going to look like Scott Baio. He’s going to look like Danny Trejo. I’m not going to be afraid of Scott Baio, even if he wore Danny Trejo’s freshly flayed skin. And likewise, Danny Trejo in an Armani suit is still going to strike fear in your heart. Don’t pick something just because it looks cool. Make sure that it fits with your vision of your character. Speaking of this, let’s take a moment to talk about how these characters are visually represented. Some feds will ask you to submit a “pic base”, where you will choose a person whose appearance closest matches the vision you have for this character. Other feds will use rendering software combined with your description to create this avatar for you. Two of these are Micro (seen here used by DEFIANCE Wrestling) and Poser (seen here used by Death Row Wrestling) with others in use throughout the game.
The point is, there’s a lot to work with to help bring your created character to life. You won’t even have to do a lot of the rendering, if you don’t want to. Honestly, you can have a Poser done for a very cheap price by places like The Poser Factory. This place can also teach you how to make your own Poser images – so if you ever wanted to work with 3D modeling of human beings, I would highly recommend picking up this program whether or not you want to use it for e-fedding or even for wrestling, as there are many uses for this program. And if not, there’s a ton of pictures of your favorite celebrity out there. Pick one that doesn’t have a bunch of stuff in the background to crop out, save the link, and submit it along with your applications. There’s a lot of ways to pick your pic, and feds will work with you on this – for the most part.
So now you have a look, a set of moves, and a personality.
You do have a personality, right?
Roleplaying is a lot more than just writing a story. If all you were doing is writing a story featuring a wrestler on the way to his next match, you’d just be a fan fiction writer. What makes a roleplayer is the way he reacts in-character. For example, if someone calls your character out, how would your character respond? What if your character faces an opponent who does something they hate more than anything else in the world? What if your character is cheated in a match with a sneak attack? What if your character has the opportunity to do the cheating or sneak attacking? Does your character go to McDonalds or Burger King after their match? Why do they have that logo on their ring gear? Who trained them? Why did they become a wrestler?
You got an answer for all of that? Could you at least come up with one answer every week, and you writing the answer to those questions was considered part of a roleplay?
Because it is. It’s called “character development”, or “CD” for short. It’s you furthering the creation of this character by making us learn who he or she is, a little bit at a time. It’s showing us what kind of person this is, and what to expect out of them when they get in the ring. We will feel emotions towards this person, and these emotions from your roleplays will carry on when we see them in their match. We will continue to love them or hate them, depending on what you want us to feel and how you make us feel.
Later on down the road, I intend to explain this more in-depth. I only want to touch on it right now in order to help with the birth of your character. It is necessary to understand that in order for people to truly get into your character, that character must be developed properly. Hence the name character development.
Now if you want to get started, that’s fine. It’s not a bad idea to write your ideas down. Having a plan of who this character is and what you want to do with them is probably the best thing anyone can do to have a successful character in e-fedding. But before you start writing a story and posting it in the RP boards, I have one more question for you about your character.
If I put your character in front of a rolling camera and told them to talk about their next match, what would they say?
Because they’ll definitely have to do that.
Next time, let’s talk about cutting the promo.
Jeremy Cundiff, handler of Madman Szalinski
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